nb_companions — Full Feature List Tame, train & raise loyal companions for RedM (VORP).
22 Species, 3 Roles 12 dog breeds + cats, wolves, cougars, eagles, hawks, owls, ravens, songbirds, parrots & squirrels — in companion, combat & tracking-bird roles. Named, persistent & DB-saved across relogs.
Train · Level · Traits
- 7 vet skills: Guard·Track·Hunt·Fish·Dig·Attack·Treasure
- Level-gated wheel (1–4 → 5–8 → 9–10); under-level skills grey out
- XP from time, activity & feeding · job-lockable training
- Traits — rolls 1–3 learnable skills per animal (genetics-style, inheritable)
- Tricks via radial: shake, howl, play dead, roll, show off
Protection
- Auto-defend you, mount, herd & other pets; on-sight predator hunting; never hits other players' pets
- Persistent world-visible guard posts — hold position, target players / predators / everyone
- Guard command · owner-validated · loyalty bonding
Dispatch & Foraging
- Send pets to Hunt, Fish, Dig & Treasure (timed trips + cooldowns)
- Real economy loot priced by value — rarity & level gated, rare legendaries
- Birds auto-fetch on patrol with native-AI flight, follow & perching
- Parrots talk with floating speech bubbles
Life & Care
- Baby → young → adult → old → death · aging · optional permadeath
- Hunger & thirst that affect performance (too ill = can't work)
- Feed food, bones & water · troughs & reusable bowls
- Cats & squirrels ride your shoulder · pick up & carry small pets
- Proximity breeding — fees, opposite-sex, inherited talents (babies born trained)
Economy & Admin
- Buy from vendors or adopt via items · license + job-gated
- In-game vendor preview (live camera) · vet NPCs (kennels/academy) train & heal
- Admin confiscation + ACE perms · 6 owned / 3 out caps · spawn cooldown
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/whistle/roster/mypetsradial menus · VORP-native · server-authoritative · SQL-persistent