NB SCRIPTS

NB TCG

NB TCG

$15.00

Add to Basket

NB Trading Card Game

A complete collectible card game — packs, decks, trading, and real duels — built into Red Dead.

Open packs. Chase the legendaries. Build a 30-card deck around your hero, then sit across the table from the AI or a live player and actually play the game. This isn't a cosmetic gimmick or a slot machine with a card skin on it — it's a full TCG with a real match engine, a hand-built frontier card set, and a server-authoritative economy that lives in its own database tables instead of bloating your inventory.

And it runs on both VORP and RSGCore from a single codebase. The framework is auto-detected at runtime — there's no hard dependency on either, so the exact same folder drops straight into whichever server you run.


Collect

  • Packs & booster boxes. A tcg_pack opens five rarity-weighted cards with a guaranteed Rare or better in every pack. A tcg_booster_box cracks open into ten packs at once.
  • Five rarity tiers, each with its own pull odds and frame color: Common · Uncommon · Rare · Ultra Rare · Legendary.
  • Holographic foils. Every card can drop as a shimmering holo version of itself — rarer at the top end (up to a coin-flip on legendaries). Foils are tracked as their own collection entries, shimmer in the UI, trade as holos, and still count toward your deck.
  • A hand-built frontier set — a Classic base set plus two expansions (Frontier and Outlaws) — with original art on every card, well over a hundred in all, across three playable classes and a deep neutral pool.
  • A card binder (tcg_binder) opens the collection UI — optionally require players to carry it to browse.

Build

  • Full deck builder with a live mana curve. Pick a hero, fill out a 30-card deck, and see it come together as you go.
  • Three classesGunslinger, Lawman, and Outlaw — plus a shared neutral pool that fits any deck.
  • Server-side validation on every save: deck size, per-card copy limits (singleton legendaries), class legality, and card ownership are all enforced on the server — never trusted from the client.

Duel

  • A real match engine. Turn-based play with mana ramp, hero powers, minion combat, and a full keyword set: Taunt, Charge, Rush, Divine Shield, Stealth, Poisonous, Lifesteal, Windfury, plus Battlecry and Deathrattle effects driven by a clean, data-defined card format.
  • Play solo or head-to-head. Battle the AI across three difficulty levels, or challenge a nearby player for PvP — an on-screen banner lets them accept the duel without typing a single command.
  • Six unlockable heroes, each with a signature hero power, earned by winning matches — from Elara the Gunslinger (Quick Draw) at the start, all the way to Iron Ghost, the Undying at 35 wins. Cross, Wren, Renegade, and the Archivist sit in between, giving players a ladder to climb.

Trade

  • Walk-up player trading. Step next to another player, open a two-sided trade window, and swap cards — foils included.
  • Dupe-proof by design. Trades are fully server-authoritative and re-validated at the moment of execution, so nothing can be duplicated or spoofed from the client.

A UI that sells the fantasy

  • A filterable collection grid (by class, rarity, or name) with foils that actually shimmer.
  • A deck builder with a live mana curve.
  • Animated pack-opening reveals that build the tension on every pull.
  • A clean two-sided trade window and an in-world challenge banner — no command-typing required.

Built to run on your server

  • VORP and RSGCore from one folder — framework auto-detected, no hard dependency on either.
  • Proper persistence. Collections, decks, and progress live in their own oxmysql tables — your players' inventories stay clean.
  • Everything is configurable. Rarity odds, holo chances, pack and box contents and prices, deck rules, the currency account, and the admin permission are all in config.lua.
  • Open card data. Both config.lua and the entire card/hero set (shared/cards.lua) ship outside escrow — rebalance numbers, retune the economy, or add and remove cards freely. Cards are pure data; new ones need no code changes.
  • Items register as usable automatically, the UI key is rebindable, and admin test commands are included to grant cards, packs, boxes, and decks for instant setup.

Requirements

  • oxmysql
  • VORP (vorp_core + vorp_inventory) or RSGCore (rsg-core + rsg-inventory)

Drop it in, import one SQL file, add three items, and your server has a card game. Clear documentation, a sensible default balance to launch with, and full control to make the set your own.

NB Scripts — frontier-built resources for RedM.

Back to category